Game Developer's Diamond Proof of Concept Trailer for Full Sail
I made this video as an intro to my product commercial for my professional selling class at Full Sail Online. I utilized Adobe Photoshop for original graphics I drew, After Effects for composition and animations, Audition for audio correction, and Premiere Pro to make the vid.
To make this vid I created a storyboard/outline representation. Created a script. Sourced videos, audio, and some presentation materials through an online open licensed service called Envato Elements. Opened Adobe Photoshop and took my original designs for my gameplay personalities and created Screen Caps needed for the vid. Opened Premiere Pro and created a new project and placed my sourced video. Opened After Effects and fixed or added animations to specific areas of my video. I used problem solving, time management, digital design, creative direction, and production management skills to make this video.
To make this vid I created a storyboard/outline representation. Created a script. Sourced videos, audio, and some presentation materials through an online open licensed service called Envato Elements. Opened Adobe Photoshop and took my original designs for my gameplay personalities and created Screen Caps needed for the vid. Opened Premiere Pro and created a new project and placed my sourced video. Opened After Effects and fixed or added animations to specific areas of my video. I used problem solving, time management, digital design, creative direction, and production management skills to make this video.

This is a Business Canvas Snippet I made for The Sims for Full Sail
For this project I had to figure out the established marketable features of the Sims, the areas in which the game has established customer relationships with their target audience, the target audience segments (3 are b2c 1 is b2b). The areas in which customers are buying the sims as a product in channels/distribution.
I used problem solving skills to fill out the canvas, analytical skills to determine what facets of The Sims are core marketable/valuable features. The areas where communication is likely to occur between consumers of the Sims and the company that sells them. How large of segments different areas are in the sims. And all available channels where consumers has access to buy or procure the product.
I used problem solving skills to fill out the canvas, analytical skills to determine what facets of The Sims are core marketable/valuable features. The areas where communication is likely to occur between consumers of the Sims and the company that sells them. How large of segments different areas are in the sims. And all available channels where consumers has access to buy or procure the product.